In Turkey , Brazil ,
Netherlands , US, UK , and France , there are more women over
35 gaming than men, and the report states that 73 per cent of Turkish women
aged 35-44 play online games.
Adult women tend to
play games primarily to break away from their daily routine and at the same
time get some mental stimulation. These players tend to prefer puzzle games,
matching games and Mahjong-style games, which involve matching pairs of images
to eliminate pieces from a board.
Gaming is also popular
amongst teenagers and 'tween' girls, who like to explore their future life
through role-play. Acting out grown-up situations they recognise from the world
around them (like pretending to have a job or be a parent) helps them feel
independent, according to the report.
Cooking games, dress-up
games and pet caring games are particularly popular amongst girls, while boys
prefer racing games, sports games and action games, which are more focused on
competition and showing off their high scores than on creativity.
"Girls like to be creative, and they like to share their creativity
with others. They want to be connected to those around them and to show their
friends what they’ve made, Many of these games, particularly Sara’s Cooking Class, also have
a cross-generational appeal, with mums regularly playing them with their
daughters for bonding time and for a bit of light entertainment."
The total number of
people around the globe who play games is expected to surpass 1.2 billion by
the end of 2013, according to comScore, representing 44 per cent of the world’s
online population. The global games market is currently worth $70.4 billion and
is expected to grow at 6 per cent a year.
"Modern gamers
play everywhere and at all times. They might start on their smartphones while
commuting to work or school, continue on their desktop or laptop during the
day, and go on playing on their tablets at home in the evening," the
report states.
Question 1
(2 points) Indicate whether the following statements are true or false and
write down which part of the text justifies your answer.
a. The results of the report apply to gamers in Europe
and America .
b. Girls are not interested in competing when they
play online games.
c. More than half of the people who go online play
games.
d. People only play games when they are at home.
Question 2
(2 points) Answer the following questions in your own words.
a. Why do adult women play and what kind of games do
they like?
b. What differences are there between boys’ and girls’
games?
Question 3
(1.5 points) Find words or phrases in the text that correspond in meaning to
the words and definitions given.
a. excitement (par.3) b.
exhibit, boast (par.5) c.
attraction (par 5)
d. exceed (par 6) e.travel
to and from work (par7)
Question 4
(1.5 points) Complete the following sentences without changing the meaning.
a. Although online gaming is extremely popular with
men aged 15-24, women aged 35 outnumber their male counterparts.
Despite
………………………………………………………………………………………………
b. The total number of people around the globe who
play games is expected to surpass 1.2 billion.
People
……………………………………………………………………………………………….
c. “It’s inevitable that more devices will be
developed to support this growing area”.
They said
that ………………………………………………………………………………………
Question 5
(3 points) Write a short essay (120-150 words) on the following topic:
Are online
games educational? Is it easy to get addicted to games?
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